Bini Park

Hey,

This is Bini Park

who is passionate in designing human-centered systems that bring XR into the worlds of AI and robotics.
My design mission is to turn ideas into immersive experiences that feel natural, accessible to more people.
I'm also a strong communicator and collaborator. I love working with teams to bring ideas to life, connecting disciplines, and building momentum through shared purpose!!
Love going out on meetups and connecting with talented people
Feel free to reach out below and grab a coffee chat with me!

MORE ABOUT ME

Check my blog to learn more!

What's your MBTI?

I’ve always been an ENFP (Campaigner), but ever since I started working, I’ve noticed myself shift toward ENFJ (Protagonist). I like myself as an ENFJ. It feels more grounded, purposeful, and aligned with how I collaborate and lead.

How many languages can you speak?

Well, I’m fluent in Korean and English. I also minored in Japanese back in foreign language high school, though I’ve forgotten most of it by now.

What's your biggest interest?

Right now, I’m most interested in how XR can work hand-in-hand with robotics to build systems that feel more natural and human-aware

What's your MBTI?

I’ve always been an ENFP (Campaigner), but ever since I started working, I’ve noticed myself shift toward ENFJ (Protagonist). I like myself as an ENFJ. It feels more grounded, purposeful, and aligned with how I collaborate and lead.

How many languages can you speak?

Well, I’m fluent in Korean and English. I also minored in Japanese back in foreign language high school, though I’ve forgotten most of it by now.

What's your biggest interest?

Right now, I’m most interested in how XR can work hand-in-hand with robotics to build systems that feel more natural and human-aware

What's your MBTI?

I’ve always been an ENFP (Campaigner), but ever since I started working, I’ve noticed myself shift toward ENFJ (Protagonist). I like myself as an ENFJ. It feels more grounded, purposeful, and aligned with how I collaborate and lead.

How many languages can you speak?

Well, I’m fluent in Korean and English. I also minored in Japanese back in foreign language high school, though I’ve forgotten most of it by now.

What's your biggest interest?

Right now, I’m most interested in how XR can work hand-in-hand with robotics to build systems that feel more natural and human-aware

EXPERIENCE

PLAI

May 2024 - Current

CO-Founder (CTO) | Lead Product Designer | Product Manager

Parsons School of Design

Dec 2023 - Current

Lead 3D | Unreal Set Designer

Parsons School of Design

Sep 2023 - Dec 2023

Research Assistant

Wlab

Nov 2023 - June 2024

XR Product Design Intern

NASA Jet Propulsion Laboratory

Nov 2023 - Dec 2023

Creative Artist

Pxd.Inc

May 2023 - August 2023

3D Graphic intern

Give Orange Inc

August 2021 - June 2022

Graphic / Product Designer

SPEAKER EXPERIENCE

It was an honor to be invited as a guest speaker, exhibitor, and presenter at public conferences and webinars

Immersive.AI

Topic: “What Are We Actually Building When We Design for XR?"

What did I talk about?

I was invited to speak about my design journey in XR at the Immersive.AI webinar series and the Interaction Design Foundation (IxDF). In these talks, I walked through the fundamentals of XR, its history, core design principles, and where the field is heading. I also shared thoughtful frameworks for designing intuitive, ethical, and inclusive spatial experiences

What did I talk about?

I was invited to speak about my design journey in XR at the Immersive.AI webinar series and the Interaction Design Foundation (IxDF). In these talks, I walked through the fundamentals of XR, its history, core design principles, and where the field is heading. I also shared thoughtful frameworks for designing intuitive, ethical, and inclusive spatial experiences

What did I talk about?

I was invited to speak about my design journey in XR at the Immersive.AI webinar series and the Interaction Design Foundation (IxDF). In these talks, I walked through the fundamentals of XR, its history, core design principles, and where the field is heading. I also shared thoughtful frameworks for designing intuitive, ethical, and inclusive spatial experiences

Key Topics!

1. Understanding the XR spectrum (VR, AR, MR) 2. Core design principles: instinctual + systemic design 3. Designing spatial interfaces and flow 4. Real-world input methods & UI models (including DIMs and Google’s spatial guidelines) 5. Accessibility, privacy, and ethical responsibility in immersive design

Key Topics!

1. Understanding the XR spectrum (VR, AR, MR) 2. Core design principles: instinctual + systemic design 3. Designing spatial interfaces and flow 4. Real-world input methods & UI models (including DIMs and Google’s spatial guidelines) 5. Accessibility, privacy, and ethical responsibility in immersive design

Key Topics!

1. Understanding the XR spectrum (VR, AR, MR) 2. Core design principles: instinctual + systemic design 3. Designing spatial interfaces and flow 4. Real-world input methods & UI models (including DIMs and Google’s spatial guidelines) 5. Accessibility, privacy, and ethical responsibility in immersive design

July 5th, 2025

AWE

Topic: "Introduction to PianoCafe & Official Launch Announcement"

What did I talk about?

At AWE, I presented PianoCafe, a mixed reality music game that reimagines piano practice through play. I walked through the design process, creative challenges, and core mechanics that blend real instruments with spatial gameplay. The talk also included the official launch announcement and a look at what’s next for the project.

What did I talk about?

At AWE, I presented PianoCafe, a mixed reality music game that reimagines piano practice through play. I walked through the design process, creative challenges, and core mechanics that blend real instruments with spatial gameplay. The talk also included the official launch announcement and a look at what’s next for the project.

What did I talk about?

At AWE, I presented PianoCafe, a mixed reality music game that reimagines piano practice through play. I walked through the design process, creative challenges, and core mechanics that blend real instruments with spatial gameplay. The talk also included the official launch announcement and a look at what’s next for the project.

Key Topics!

1. How we turned piano learning into an MR game 2. Designing for emotion, memory, and musical interaction 3. Real-time input with physical pianos 4. Our vision for the future of music learning in XR

Key Topics!

1. How we turned piano learning into an MR game 2. Designing for emotion, memory, and musical interaction 3. Real-time input with physical pianos 4. Our vision for the future of music learning in XR

Key Topics!

1. How we turned piano learning into an MR game 2. Designing for emotion, memory, and musical interaction 3. Real-time input with physical pianos 4. Our vision for the future of music learning in XR

July 5th, 2025

Harvard XR

Topic: "What is PianoCafe?"

What did I talk about?

At HarvardXR, I introduced PianoCafe, a mixed reality music game designed to make learning piano fun, intuitive, and emotionally engaging. I shared how the game transforms real piano input into playful spatial interactions and walked through our design approach, narrative, and learning framework.

What did I talk about?

At HarvardXR, I introduced PianoCafe, a mixed reality music game designed to make learning piano fun, intuitive, and emotionally engaging. I shared how the game transforms real piano input into playful spatial interactions and walked through our design approach, narrative, and learning framework.

What did I talk about?

At HarvardXR, I introduced PianoCafe, a mixed reality music game designed to make learning piano fun, intuitive, and emotionally engaging. I shared how the game transforms real piano input into playful spatial interactions and walked through our design approach, narrative, and learning framework.

Key Topics!

1. Why traditional music learning struggles with retention 2. Blending physical instruments with MR gameplay 3. Creating a story-driven experience around memory and sound 4. Designing for accessibility, joy, and daily play

Key Topics!

1. Why traditional music learning struggles with retention 2. Blending physical instruments with MR gameplay 3. Creating a story-driven experience around memory and sound 4. Designing for accessibility, joy, and daily play

Key Topics!

1. Why traditional music learning struggles with retention 2. Blending physical instruments with MR gameplay 3. Creating a story-driven experience around memory and sound 4. Designing for accessibility, joy, and daily play

July 5th, 2025